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Large Team Game Project

These are some of the things I have made this semester for Paid in Blood formerly known as Undertakers. More to follow as I get around to uploading them.





The following is a real time screen grab in Unity 3.5. I made the infrastructure of the saloon including walls, floors, stairs, ceiling, doors, etc. I also made the stool.


Tiling Zbrush Texture

I made this tiling texture in Zbrush. I thought it came out pretty good, so I am sharing it with the world.

Enjoy. Click on the image if you want to download the 1024 x 1024 version.




Blast Jumper Concept Game

It's for Ipad. You control a soldier who can teleport!  You tap and drag on the screen to fire and double tap to teleport when the meter is full. Bugs fall from the sky space invaders style. I will be making a movie of the game play for my After Effects class.



Nasty Bunny

Did this for Zbrush class. I worked on it for about 7 hours in total. He still needs buck teeth and a fluffy tail.





Studio Lighting Experiments in Time

I am tinkering around with studio lighting while modelling a wrist watch.





Digital Painting WIP

Based on a photo I took while in Venice. I need to finish the buildings and work on the water a bit. I have worked on it for about 2 hours so far.




Some updates


maybe some color shifts....





Hot Dog!

It's a hot dog. Poppy seed bun and no ketchup! 18 minutes.


Concept Mini-Games

I am working on a proposal to do a series of mini-games for children with Autism Spectrum Disorder. They are for the Ipad.







Saving Face

Eddie said I was sucking in the face drawing department, so I followed along to a few tutorials.
Here is my first result.

IAM Challenge Work In Progress

It is kind of a DOTA game where you control plants and hippies in order to protect endangered species from urban sprawl

Mother Nature Concepts

I'm working on a nature vs humans game for a month long game challenge.
My team indicated that they wanted a young and attractive mother nature for this game.
Here are two quickies:

24 Hour Game Challenge Win!

   Columbia College hosted a 24 hour game challenge as part of their annual Manifest Urban Arts festival.
I teamed up with James Kocol, Karl Statz, Shaun Shervino, and Dan Hernbrott. The theme for the game was playgrounds, and in particular the imaginative Dutch playgrounds created by Monstrum. We created a 3d platformer that is a playground themed after the inside of a giant toy box called Imagine That!
  The competition was judged by legendary game designer Warren Spector, and we took home the Grand Prize as well as the Colossal Award for most imaginative playground.



I created all the art in the 24 hour time period except for the xylophone. The player character was rigged and animated, but we were unable to implement them before the deadline. I used a combination of Maya, Photoshop, and Mudbox to create the art and the game was built in Unity 3.5.

Play Imagine That!  HERE

Screen Shots of Imagine That! 








I love lantern

This if for the western house scene.

Fearless Screen

Worked on Fearless a lot over Spring Break

Western House

Still working on this, but this is what I have so far.

Fear Turret

I had to remove a few things in order for it to function upside down properly.
The colors can be easily shifted with sliders in the PSD.
1,765 faces... A little high, but I need to use it in a 45 second real as well as the game.

This was rendered in Maya Hardware on the default setting.


Workin on Fearless



Discovered how to AO things! Love it

I Love Lamp

Made in Maya rendered with Mental Rau

Fearless Concept Art

Started to work on some concept art for Fearless. I am trying to create a testing facility environment that will
mesh with heavy platforming. I will probably carry forward with something like this in 3D.

This is all painted with a Wacom tablet in Photoshop.

A Turn Around T-Poser

I drew this up for Alex's excellent animation class. I am currently modelling it out in Maya.
Looks like I spent more time on the 3/4 than anything else... haha.

Fearless

I have been working for two weeks with one of Columbia's Small Team Game Projects. The game is named Fearless, and has had a lot of work put into it, but no art.

The team wanted a sterile lab environment, similar to those found in games like Portal. I initially thought that I had a very limited amount of time to produce assets for them, so I turned them out in a hurry, using a modular technique, so they could reuse assets over and over again.

These first screen shots are from Unity after my first pass at the game. I was focusing quite a bit on quantity, because I wanted to quickly give the designers something to work with.


I then got a chance to take another stab at making some assets. Some of these pics are from Unity and some from Maya (Pretty clear which is which :)





The Fearless guys were  pleased with my work, and have recently asked me to be Art Director! 
  -Awesome-
 expect more Fearless updates here soon, as I am going to be concentrating on it a lot.