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Ionic Column Capital Zbrush

I guess I should make the whole thing, but the capital is really the only hard part.





























Update... baked it out and threw a simple material on it in UE4




Baking the Lion

I made this in Zbrush and baked it in Max. I created the low poly mesh from the high poly using Zremesher, which worked great. The render is in Maxwell, and there is no texture applied, just the normal. Maxwell doesn't always play nice with normals, but it seems that the normals made in 3ds Max work a lot better than ones made in Xnormal.




and here is the low poly wireframe




Polycount Throne Room WIP

I'm working on this for a Polycount contest. This is just a screen grab from 3DS Max.
I need to add some more wires and then some supports for the pipes. After that I have to make the environment, which  I don't really have any ideas for yet.


Rocks!

30 minutes in zbrush and then imported into UE4. It is just one moved around and shit.


Hand Painted Stone Texture

100% hand made by yours truly in Zbrush
Freebie. Click on the image to get the full size versions.