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24 Hour Game Challenge Win!

   Columbia College hosted a 24 hour game challenge as part of their annual Manifest Urban Arts festival.
I teamed up with James Kocol, Karl Statz, Shaun Shervino, and Dan Hernbrott. The theme for the game was playgrounds, and in particular the imaginative Dutch playgrounds created by Monstrum. We created a 3d platformer that is a playground themed after the inside of a giant toy box called Imagine That!
  The competition was judged by legendary game designer Warren Spector, and we took home the Grand Prize as well as the Colossal Award for most imaginative playground.



I created all the art in the 24 hour time period except for the xylophone. The player character was rigged and animated, but we were unable to implement them before the deadline. I used a combination of Maya, Photoshop, and Mudbox to create the art and the game was built in Unity 3.5.

Play Imagine That!  HERE

Screen Shots of Imagine That!