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QFG3 HD

This is where I will be updating my progress on Quest for Glory 3 HD remake.

My primary strength as an artist the the creation of highly detailed, photorealistic, renders using 3dsMax and Zbrush for asset creation and V-Ray or Corona for rendering. I am familiar with, but not highly skilled with, real-time game engines like Unity and Unreal Engine 4.

I need to decide if I am going to create highly realistic, pr-rendered backdrops, or if I want to make the effort to create actual environments in UE4.

I do not want to stray from the original game. I am not making an immersive 3d environment. The game will play exactly the same with updated visuals.

I test each approach and post results.

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