Made a context building today for a project I am working on at work. Here is a quick render.I used google earth and google street view for the dimensions.
Awesome Pillow
The credenza is cool, the rug is rad, but the pillow is AWESOME!
oh yeah, these are some props I made at work... 3DS Max and V-ray
oh yeah, these are some props I made at work... 3DS Max and V-ray
V-ray Material Study
Practicing for my new gig, which is at a V-ray based studio.
This is lime. Why did I make lime? Good question! Cinco de Mayo was yesterday and one of these was still sitting on my desk as a castaway from the Michalada and Guacamole party.
This is lime. Why did I make lime? Good question! Cinco de Mayo was yesterday and one of these was still sitting on my desk as a castaway from the Michalada and Guacamole party.
Grass and Flowers - VRAY
Followed Peter Guthrie's tutorial and came up with this over lunch
here is the tutorial http://vray.info/tutorials/grass/
here is the tutorial http://vray.info/tutorials/grass/
Free Texture Slate Checkered
I made this in substance designer. It is better than my last one! Maps are 4096x4096 and free to use.
FREE (bad) TEXTURES
I downloaded the trial of substance designer and really got a kick out of it. I think I am going to learn more.... I only played with it for 45 minutes, but I made some procedural shitty blue tiles.
free maps i guess... at least they tile
if you open in a new tab they should be 4096 x 4096
free maps i guess... at least they tile
if you open in a new tab they should be 4096 x 4096
Ionic Column Capital Zbrush
I guess I should make the whole thing, but the capital is really the only hard part.
Update... baked it out and threw a simple material on it in UE4
Update... baked it out and threw a simple material on it in UE4
Baking the Lion
I made this in Zbrush and baked it in Max. I created the low poly mesh from the high poly using Zremesher, which worked great. The render is in Maxwell, and there is no texture applied, just the normal. Maxwell doesn't always play nice with normals, but it seems that the normals made in 3ds Max work a lot better than ones made in Xnormal.
and here is the low poly wireframe
and here is the low poly wireframe
Polycount Throne Room WIP
I'm working on this for a Polycount contest. This is just a screen grab from 3DS Max.
I need to add some more wires and then some supports for the pipes. After that I have to make the environment, which I don't really have any ideas for yet.
I need to add some more wires and then some supports for the pipes. After that I have to make the environment, which I don't really have any ideas for yet.
Gas Pump WIP
Worked on this for 2 lunch breaks... I need to make the textures next lunch break and dial in the materials.
Quest For Glory Fan Art
Quest for Glory 3 was my favorite game as a kid. Lately there have been a lot of remakes of old adventure games, but developers seem to think that converting EGA graphics to VGA graphics is an appropriate remake. I think these games should be made to look as beautiful as possible by today's standards.
With that in mind, I am going to attempt to remake all the Tarna environments from QFG3 in 3D using modern rendering techniques and HD resolution. Here is my initial block out of Tarna, which took about 3 hours.
Still a LONG LONG way from finished, but it is a start.
With that in mind, I am going to attempt to remake all the Tarna environments from QFG3 in 3D using modern rendering techniques and HD resolution. Here is my initial block out of Tarna, which took about 3 hours.
Still a LONG LONG way from finished, but it is a start.
Update
And here is the reference image from the game...
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