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Baking the Lion

I made this in Zbrush and baked it in Max. I created the low poly mesh from the high poly using Zremesher, which worked great. The render is in Maxwell, and there is no texture applied, just the normal. Maxwell doesn't always play nice with normals, but it seems that the normals made in 3ds Max work a lot better than ones made in Xnormal.




and here is the low poly wireframe




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