Update... baked it out and threw a simple material on it in UE4
Ionic Column Capital Zbrush
I guess I should make the whole thing, but the capital is really the only hard part.
Update... baked it out and threw a simple material on it in UE4
Update... baked it out and threw a simple material on it in UE4
Baking the Lion
I made this in Zbrush and baked it in Max. I created the low poly mesh from the high poly using Zremesher, which worked great. The render is in Maxwell, and there is no texture applied, just the normal. Maxwell doesn't always play nice with normals, but it seems that the normals made in 3ds Max work a lot better than ones made in Xnormal.
and here is the low poly wireframe
and here is the low poly wireframe
Polycount Throne Room WIP
I'm working on this for a Polycount contest. This is just a screen grab from 3DS Max.
I need to add some more wires and then some supports for the pipes. After that I have to make the environment, which I don't really have any ideas for yet.
I need to add some more wires and then some supports for the pipes. After that I have to make the environment, which I don't really have any ideas for yet.
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