The team wanted a sterile lab environment, similar to those found in games like Portal. I initially thought that I had a very limited amount of time to produce assets for them, so I turned them out in a hurry, using a modular technique, so they could reuse assets over and over again.
These first screen shots are from Unity after my first pass at the game. I was focusing quite a bit on quantity, because I wanted to quickly give the designers something to work with.
I then got a chance to take another stab at making some assets. Some of these pics are from Unity and some from Maya (Pretty clear which is which :)
The Fearless guys were pleased with my work, and have recently asked me to be Art Director!
-Awesome-
expect more Fearless updates here soon, as I am going to be concentrating on it a lot.
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